Every pirate in your crew can be assigned to one of five roles. Each role (except Mozzo) provides two team-wide bonuses based on the assigned pirate's skills. The better the pirate's relevant skills, the stronger the bonus for the whole crew.
Roles are set from the Role column of the roster table in your team panel: open the dropdown on a pirate's row, or use the hotkeys c (Captain), p (Pilot), d (Doctor), e (Engineer), m (Mozzo). Only one pirate can hold each role, so assigning a new one demotes the old.
Roles
Captain
The face of the crew. A good Captain gets you better deals at the market and attracts more fans to your games.
| Bonus | Formula |
|---|---|
| Bargaining | 45% Charisma + 25% Aggression + 30% Reputation |
| Reputation | 75% Charisma + 15% Aggression + 10% Strength - 1.25x with Showpirate trait |
Pilot
Your navigator. A skilled Pilot finds more loot during exploration, scouts rival pirates faster after games, and gets the ship moving faster between planets.
| Bonus | Formula |
|---|---|
| Scouting | 15% Offense rating + 15% Defense rating + 50% Vision + 20% Intuition |
| Spaceship Speed | 75% Quickness + 25% Vision |
Doctor
Keeps the crew in shape. A good Doctor means faster training and quicker recovery from tiredness.
| Bonus | Formula |
|---|---|
| Training | 25% Strength + 25% Vertical + 50% Intuition |
| Tiredness Recovery | 75% Stamina + 25% Intuition - 1.25x with Relentless trait |
Engineer
The technical brain. A sharp Engineer makes your weapons hit harder in space adventures and speeds up spaceship and asteroid upgrades.
| Bonus | Formula |
|---|---|
| Weapons | 25% Ball Handling + 25% Aggression + 50% Brawl - 1.25x with Killer trait |
| Upgrades | 25% Stamina + 25% Vision + 50% Intuition |
Mozzo
Entry-level crew members. Mozzos don't provide any team bonuses, but they can be promoted to any other role at any time. When a pirate is demoted from a role, they become a Mozzo again (and lose a bit of morale in the process).
How bonuses work
Each bonus starts at a base of 1.0x and scales with the assigned pirate's relevant skills. The maximum skill value is 20, so a pirate with perfect skills in the right areas can push a bonus up to 2.0x. Pirates with certain special traits can push this even further with a 25% multiplier on specific bonuses.
A knocked out pirate (fully exhausted or passed out drunk) provides no bonus at all: their role drops back to 1.0x until they recover. Don't let your Pilot drink themselves under the table right before a long trip.
Tips
- When assigning a Pilot, prioritize Vision and Quickness for fast travel, or Vision and Intuition (plus solid all-around offense and defense) for better exploration rewards and faster scouting;
- A Captain with high Charisma is always a good pick since it contributes to both Captain bonuses;
- Reassigning a Pilot or Engineer while travelling or upgrading will recalculate remaining durations based on the new bonus, so you can speed things up by swapping in a better pirate mid-flight or mid-upgrade.