Every pirate in your crew can be assigned to one of five roles. Each role (except Mozzo) provides two team-wide bonuses based on the assigned pirate's skills. The better the pirate's relevant skills, the stronger the bonus for the whole crew.

Roles are set from the Role column of the roster table in your team panel: open the dropdown on a pirate's row, or use the hotkeys c (Captain), p (Pilot), d (Doctor), e (Engineer), m (Mozzo). Only one pirate can hold each role, so assigning a new one demotes the old.

Roles

Captain

The face of the crew. A good Captain gets you better deals at the market and attracts more fans to your games.

Bonus Formula
Bargaining 45% Charisma + 25% Aggression + 30% Reputation
Reputation 75% Charisma + 15% Aggression + 10% Strength - 1.25x with Showpirate trait

Pilot

Your navigator. A skilled Pilot finds more loot during exploration, scouts rival pirates faster after games, and gets the ship moving faster between planets.

Bonus Formula
Scouting 15% Offense rating + 15% Defense rating + 50% Vision + 20% Intuition
Spaceship Speed 75% Quickness + 25% Vision

Doctor

Keeps the crew in shape. A good Doctor means faster training and quicker recovery from tiredness.

Bonus Formula
Training 25% Strength + 25% Vertical + 50% Intuition
Tiredness Recovery 75% Stamina + 25% Intuition - 1.25x with Relentless trait

Engineer

The technical brain. A sharp Engineer makes your weapons hit harder in space adventures and speeds up spaceship and asteroid upgrades.

Bonus Formula
Weapons 25% Ball Handling + 25% Aggression + 50% Brawl - 1.25x with Killer trait
Upgrades 25% Stamina + 25% Vision + 50% Intuition

Mozzo

Entry-level crew members. Mozzos don't provide any team bonuses, but they can be promoted to any other role at any time. When a pirate is demoted from a role, they become a Mozzo again (and lose a bit of morale in the process).

How bonuses work

Each bonus starts at a base of 1.0x and scales with the assigned pirate's relevant skills. The maximum skill value is 20, so a pirate with perfect skills in the right areas can push a bonus up to 2.0x. Pirates with certain special traits can push this even further with a 25% multiplier on specific bonuses.

A knocked out pirate (fully exhausted or passed out drunk) provides no bonus at all: their role drops back to 1.0x until they recover. Don't let your Pilot drink themselves under the table right before a long trip.

Tips