There are 3 available spaceships at the start:

Bresci (Shuttle)Bresci

A nimble and lightweight shuttle. The Bresci starts bare-bones with no shield, no weapons, and no extra storage, but its small hull makes it the fastest starting ship. A good cheap choice if you want to invest more money into pirates.
HullSmall
EngineSingle
Crew capacity7
Storage2,100
Fuel tank110
Durability16
Speed1.25x
Orwell (Pincher)Orwell

A sturdy Pincher with a large fuel tank relative to its starting configuration. Like the Bresci, the Orwell starts with no shield or weapons, but it has more crew capacity, more durability, and significantly more fuel, making it better suited for long-distance travel right away.
HullStandard
EngineSingle
Crew capacity8
Storage2,000
Fuel tank300
Durability18
Speed1.15x
Ibarruri (Jester)Ibarruri

The Jester is the only starting ship with a double engine out of the box, giving it good thrust despite its moderate base speed. It has the largest fuel tank of the three starters and solid crew capacity, but the least cargo space. No shield or weapons at start.
HullStandard
EngineDouble
Crew capacity8
Storage1,800
Fuel tank400
Durability16
Speed1.05x

Components

Every spaceship is made of upgradeable components. Each component can be improved at a dock or on an asteroid with the right resources. Your Engineer's Upgrades bonus reduces build times. See the space adventures page for how each component affects combat.

Hull

The frame of the ship. Determines crew capacity, base storage, fuel capacity, durability, and base speed. Larger hulls carry more but move slower.

StyleVariantCrewStorageFuelDurabilitySpeedUpgrade cost
ShuttleSmall72,100110161.25
Standard83,000200181.015,000 Sat · 280 Scraps
Large95,000380190.9225,000 Sat · 380 Scraps · 5 Gold
PincherStandard82,000300181.15
Large93,800500200.9527,000 Sat · 310 Scraps · 6 Gold
JesterStandard81,800400161.05

Engine

Provides thrust for movement. Better engines are faster but consume more fuel.

StyleVariantSpeedFuel consumptionUpgrade cost
ShuttleSingle1.21.0
Double1.81.55,000 Sat · 120 Scraps
Triple2.42.08,000 Sat · 200 Scraps · 100 Rum
PincherSingle1.11.0
Double1.751.55,000 Sat · 160 Scraps
Triple2.52.011,000 Sat · 210 Scraps · 100 Rum
JesterDouble1.61.35
Quadruple2.652.110,000 Sat · 220 Scraps · 100 Rum

Charge Unit

Powers weapons and shields. A larger charge unit means more shots and longer shield uptime before needing to recharge.

VariantMax chargeUpgrade cost
Small80
Medium1009,750 Sat · 85 Scraps · 1 Gold
Large12019,400 Sat · 115 Scraps · 3 Gold

Shield Generator

Absorbs damage during space adventures. Drains charge while active.

VariantDamage reductionShield durabilityUpgrade cost
None0%-
Small30%88,800 Sat · 25 Scraps · 90 Rum
Medium60%1416,000 Sat · 60 Scraps · 205 Rum

Shooter System

Fires projectiles during space adventures. More shooting points means more simultaneous projectiles.

StyleVariantDamageFire rateShooting pointsUpgrade cost
ShuttleSingle1.56.014,000 Sat · 90 Scraps · 7 Rum
Triple1.84.0313,000 Sat · 190 Scraps · 15 Rum
PincherDouble2.06.026,000 Sat · 110 Scraps · 9 Rum
Quadruple2.56.0415,000 Sat · 240 Scraps · 20 Rum
JesterDouble2.259.027,000 Sat · 125 Scraps · 10 Rum
Quadruple3.09.0418,000 Sat · 260 Scraps · 21 Rum

Storage Module

Adds extra cargo and fuel capacity. More cargo slows you down and increases fuel burn.

StyleVariantExtra storageExtra fuelUpgrade cost
ShuttleNone00
Single2,000305,000 Sat · 110 Scraps
Double4,0006011,000 Sat · 210 Scraps
PincherNone00
Single3,000207,000 Sat · 90 Scraps
JesterNone00
Single1,600018,000 Sat · 80 Scraps

Tips