There are 3 available spaceships at the start:

Bresci (Shuttle)

Bresci

Hull Small
Engine Single
Crew capacity 7
Storage 2,100
Fuel tank 110
Durability 16
Speed 1.25x

A nimble and lightweight shuttle. The Bresci starts bare-bones with no shield, no weapons, and no extra storage, but its small hull makes it the fastest starting ship. A good choice if you want to prioritize speed and plan to upgrade components yourself over time.

Orwell (Pincher)

Orwell

Hull Standard
Engine Single
Crew capacity 8
Storage 2,000
Fuel tank 300
Durability 18
Speed 1.15x

A sturdy Pincher with a large fuel tank relative to its starting configuration. Like the Bresci, the Orwell starts with no shield or weapons, but it has more crew capacity, more durability, and significantly more fuel, making it better suited for long-distance travel right away.

Ibarruri (Jester)

Ibarruri

Hull Standard
Engine Double
Crew capacity 8
Storage 1,800
Fuel tank 400
Durability 16
Speed 1.05x

The Jester is the only starting ship with a double engine out of the box, giving it good thrust despite its moderate base speed. It has the largest fuel tank of the three starters and solid crew capacity, but the least cargo space. No shield or weapons at start.

Components

Every spaceship is made of upgradeable components. Each component can be improved at a dock or on an asteroid with the right resources. Your Engineer's Upgrades bonus reduces build times. See the space adventures page for how each component affects combat.

Hull

The frame of the ship. Determines crew capacity, base storage, fuel capacity, durability, and base speed. Larger hulls carry more but move slower.

Style Variants Crew Storage Fuel Durability Speed
Shuttle Small → Standard → Large 7 / 8 / 9 2,100 / 3,000 / 5,000 110 / 200 / 380 16 / 18 / 19 1.25 / 1.0 / 0.92
Pincher Standard → Large 8 / 9 2,000 / 3,800 300 / 500 18 / 20 1.15 / 0.95
Jester Standard 8 1,800 400 16 1.05

Engine

Provides thrust for movement. Better engines are faster but consume more fuel.

Style Variants Speed Fuel consumption
Shuttle Single → Double → Triple 1.2 / 1.8 / 2.4 1.0 / 1.5 / 2.0
Pincher Single → Double → Triple 1.1 / 1.75 / 2.5 1.0 / 1.5 / 2.0
Jester Double → Quadruple 1.6 / 2.65 1.35 / 2.1

Charge Unit

Powers weapons and shields. A larger charge unit means more shots and longer shield uptime before needing to recharge.

Variant Max charge
Small 80
Medium 100
Large 120

Shield Generator

Absorbs damage during space adventures. Drains charge while active.

Variant Damage reduction Shield durability
None 0% -
Small 30% 8
Medium 60% 14

Shooter System

Fires projectiles during space adventures. More shooting points means more simultaneous projectiles.

Style Variants Damage Fire rate Shooting points
Shuttle Single → Triple 1.5 / 1.8 6.0 / 4.0 1 / 3
Pincher Double → Quadruple 2.0 / 2.5 6.0 / 6.0 2 / 4
Jester Double → Quadruple 2.25 / 3.0 9.0 / 9.0 2 / 4

Storage Module

Adds extra cargo and fuel capacity. More cargo slows you down and increases fuel burn.

Style Variants Extra storage Extra fuel
Shuttle None → Single → Double 0 / 2,000 / 4,000 0 / 30 / 60
Pincher None → Single 0 / 3,000 0 / 20
Jester None → Single 0 / 1,600 0 / 0

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